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    <title>Blue Pin Studio</title>
    <description></description>
    <link>https://bluepinstudio.com/</link>
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    <pubDate>Thu, 16 Apr 2026 17:23:30 +0000</pubDate>
    <lastBuildDate>Thu, 16 Apr 2026 17:23:30 +0000</lastBuildDate>
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      <item>
        <title>Regret is proof you&apos;ve grown</title>
        <description>&lt;table&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;Regret is proof you’ve grown. The fact that you wish you had done better means you are already someone who would.&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;We’re back and we’re back! Let’s see what old vik did in March 2026. I can’t believe the “6” at the end of 2026 sometimes. Where has the time gone?! Time is unrelenting…&lt;/p&gt;

&lt;h2 id=&quot;march-2026-goals&quot;&gt;March 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force incremental demo (in the new resolution)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies new demo and full back to front feature complete&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I transferred February’s goals into March and still didn’t finish them in March. Can you imagine that?! I write more about what happened in the “Musings” section down below. It is an outlier for me to not have any planned tasks done 2 months in a row. But such is life, sometimes you have outlier moments.&lt;/p&gt;

&lt;h2 id=&quot;bonus-tasks-completed-in-march-2026&quot;&gt;Bonus Tasks Completed in March 2026&lt;/h2&gt;
&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Banger April Fools post&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Lots of private gig work for games&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Progress on a project I’m announcing next month! This is a big collab with 6 other devs, it’s verrrry exciting :)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;regarding-april-fools&quot;&gt;Regarding April Fools&lt;/h2&gt;

&lt;p&gt;I made this post &lt;a href=&quot;/blog/2026-04-01-The-End/&quot;&gt;The End&lt;/a&gt; and posted it everywhere. The next 24hrs were honestly amazing. I had so many people reach out expressing their concern, sharing their warmth and compassion. This included people I never expected. But it also didn’t include people I expected to reach out. Quite facinating the breakdown of who said and did what. The post I made was mostly genuine. All of the feelings I have for everyone that has helped me and encouraged me are genuine. I feel blessed to have as many people to thank as I do.&lt;/p&gt;

&lt;p&gt;Obviously, since you’re reading this, I didn’t quit game development and I’m carrying on. Carrying on with some new friendships! Thank you everyone who reached out and thank you again for everyone who has supported me along the way.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/sneakpeak.webp&quot; alt=&quot;Screenshot from Lego Voyagers&quot; /&gt;
&lt;figcaption&gt;Here&apos;s a sneak peak at the collab project I&apos;m announcing next month!&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;april-2026-goals&quot;&gt;April 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force incremental demo (in the new resolution)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies new demo and full back to front feature complete&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Prepare the Steam page for the new collab project announcement&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Falling Thingies will be entering the Steam Bullet Fest on Jun 8. So the game will have to be launched and for sale by then. Which means April we’re getting it finished. It’s about damn time. The Trash Force new demo is almost ready too. I made progress on it, converted most of the systems. Just need to add some of the new upgrades I wanted.&lt;/p&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;Well well welllllll. We’ve arrived at the part where I talk to my future self and to the reader. It’s always tricky writing this part because there are so many things I want to remind my future self of, but i don’t want any potential random person reading that stuff.&lt;/p&gt;

&lt;p&gt;One thing that I think needs to be shared is my last 9 months of struggling with love. I had a long term relationship that ended (&lt;a href=&quot;/blog/2025-01-01-Night-is-Darkest-Before-Dawn/&quot;&gt;i mentioned it in this post&lt;/a&gt;). After a few months I came to my senses and reached out to try to make it work. Long story short, after 9 months of working hard on repairing the relationship and getting back to the hayday, it didn’t work. When we ended it the first time I think i was the one who wasn’t able to pull my weight emotionally. This time it was her. Its tricky thing that is ultimately blameless. When the feelings aren’t there, nothing can be done.&lt;/p&gt;

&lt;p&gt;That’s what the little blurb at the beginning of this post is about. “Regret is proof you’ve grown. The fact that you wish you had done better means you are already someone who would.” I regret ending it originally but at least I’ve become someone who wouldn’t do that again. Silver linings!&lt;/p&gt;

&lt;p&gt;Anyway. Onwards and upwards. I want to thank everyone who reached out as a result of my april fools prank again, it was a well needed medication to soothe the soul after such a heartbreaking month…&lt;/p&gt;

&lt;p&gt;Here’s a nice track I’ve been hitting up lately. See y’all next month!&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/pKNBoGXzoo4&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;renaissance man by april27&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Sat, 04 Apr 2026 09:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-04-04-Regret-is-proof-youve-grown/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-04-04-Regret-is-proof-youve-grown/</guid>
        
        <category>Trash Force</category>
        
        <category>Falling Thingies</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>The End</title>
        <description>&lt;p&gt;This is the original post. It was made for April Fools! You can see &lt;a href=&quot;/april-fools&quot;&gt;my reveal post here.&lt;/a&gt;. This post is still worth a read though, it contains a lot of gratitude for all the people who helped me along the way.&lt;/p&gt;

&lt;table&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;How do you make god laugh? You tell him your future plans.&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 id=&quot;welcome-back&quot;&gt;Welcome Back!&lt;/h2&gt;

&lt;p&gt;This is the final blog post… It has been an absolute pleasure to try gamedev and get all your support for this long. Me and Will, the other half of Blue Pin Studio published our first game on itch in March 2020.&lt;/p&gt;

&lt;p&gt;I figured there’s no better time to contemplate the past than every year in March. This time I decided enough is enough.&lt;/p&gt;

&lt;p&gt;In the beginning many people were supportive but as I sunk more and more time without financial success I started getting concerned comments. I had falling outs with family, friends, and even lost a long term relationship partially because of who I became chasing game dev success.&lt;/p&gt;

&lt;p&gt;I can’t even tell you how many people told me to stop, to slow down, to focus on getting a real career, etc.&lt;/p&gt;

&lt;p&gt;I know their heart was in a good place. It’s time i listened…&lt;/p&gt;

&lt;p&gt;But before we go, I would love to reflect on all the positive comments people have left on all my games. I also want to write a special thank you to everyone who helped me on each of the games. I made an effort to work with and meet as many great people as I could.&lt;/p&gt;

&lt;p&gt;I’m honored that all of these great people carved out at least a small part of their time, effort, emotions and energy for me…&lt;/p&gt;

&lt;h2 id=&quot;collaborators&quot;&gt;Collaborators&lt;/h2&gt;
&lt;p&gt;I’m proud to say everyone I worked with was great at their role and made each of the projects greater than the sum of their parts. I couldn’t have done it without you all, literally and figuratively. Thank you.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Toaster Treasure&lt;/span&gt;: Will &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Dano &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Luko &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Cherry&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Keep Dano Alive&lt;/span&gt;: Will &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Dano &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Luko &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Cherry&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Imperial Eggnog Inc&lt;/span&gt;: Will &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Dano &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Cherry&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Explory Story Jam&lt;/span&gt;: Bizmaster &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Thlurp &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Tepg&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;U49 Meltdown&lt;/span&gt;: Matias &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Ashley &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Likenjay&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Quadratorum&lt;/span&gt;: Bahska&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Blend Defend&lt;/span&gt;: EiRe &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; AENJO&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Panopticon&lt;/span&gt;: Al&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Charles the Bee Jam&lt;/span&gt;: Gina &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Minus&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Devilivery&lt;/span&gt;: Manisha &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; George &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Dale&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;RAMpage&lt;/span&gt;: Manisha &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Keely&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Sinful Scoops&lt;/span&gt;: Funky Mushroom &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Chrishie &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Leunarie&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Insock Out&lt;/span&gt;: Augusto &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; RedCocoa&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Charles the Bee Steam&lt;/span&gt;: All of the talented composers &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Gina&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Save Nebuville&lt;/span&gt;: Pijinguy &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Bonejacq&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Trash Force Jam&lt;/span&gt;: Mike &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Pixel Pigeon &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; RedCocoa&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Power of Loveball&lt;/span&gt;: Pijinguy &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Fasla &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Princess Sylvysprit&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Falling Thingies (jam)&lt;/span&gt;: Calvin&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Antz vs Plantz&lt;/span&gt;: Manisha &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Keely&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Ship Happens&lt;/span&gt;: Rujum &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Tarudesu &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Liam &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Calvin&lt;/li&gt;
  &lt;li&gt;&lt;span style=&quot;color:#007bff&quot;&gt;Greg Gathers Ghosts&lt;/span&gt;: Manisha &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Keely &lt;span style=&quot;color:#007bff&quot;&gt;&amp;amp;&lt;/span&gt; Axel&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;never-ending-encouragement&quot;&gt;Never-Ending Encouragement&lt;/h2&gt;

&lt;p&gt;Thank you to everyone, your support means the world to me. If i forgot to list you its probably because I forgot, not intentionally omitting you. These are people who never told me anything except how to improve and encouraged me to keep going.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;This list doesn’t contain some people because they’re already in the list above ❤️ &lt;/small&gt;&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;Dmitri&lt;/li&gt;
  &lt;li&gt;BDMatsterrr&lt;/li&gt;
  &lt;li&gt;DragonSlumber&lt;/li&gt;
  &lt;li&gt;Evan&lt;/li&gt;
  &lt;li&gt;Athano&lt;/li&gt;
  &lt;li&gt;Fruloo&lt;/li&gt;
  &lt;li&gt;Zemeck&lt;/li&gt;
  &lt;li&gt;Patrick&lt;/li&gt;
  &lt;li&gt;Yashar&lt;/li&gt;
  &lt;li&gt;10 Tigers Groupchat&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;players&quot;&gt;Players&lt;/h2&gt;
&lt;p&gt;Thank you to all the players who checked out the game, or bought the game. You made it easy to keep going. Until it wasn’t.&lt;/p&gt;

&lt;ul&gt;
  &lt;li&gt;600+ Eggnog Incorporated players&lt;/li&gt;
  &lt;li&gt;11,000+ Pixel Fixel players across Steam, Newgrounds, Itch, iOS, Android&lt;/li&gt;
  &lt;li&gt;2000+ Charles the Bee players across Steam, Newgrounds, Itch&lt;/li&gt;
  &lt;li&gt;10,000+ Players across all game jam entries on Itch &amp;amp; Newgrounds&lt;/li&gt;
  &lt;li&gt;Hundreds of positive comments on Itch and LudumDare and Newgrounds&lt;/li&gt;
&lt;/ul&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/newgroundsreviews.webp&quot; alt=&quot;Newgrounds Reviews&quot; /&gt;
&lt;figcaption&gt;It would take me possible weeks to gather screenshots of all the comments.&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;parting-words&quot;&gt;Parting Words&lt;/h2&gt;
&lt;p&gt;I want to thank all my friends that comforted me during all the tough times.&lt;/p&gt;

&lt;p&gt;I did the best I can. If you want to see the journey, this website will remain up. Don’t be a stranger, drop into my dms.&lt;/p&gt;

&lt;p&gt;Onwards to greener pastures! Good luck to us all.&lt;/p&gt;

&lt;p&gt;I’ll leave you with a new song by Fetty Wap. I would rather die than not leave you with a witty remark :D&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/aB57_9rLZE8&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;White Roses by Fetty Wap&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Wed, 01 Apr 2026 01:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-04-01-The-End/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-04-01-The-End/</guid>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>Hard work and the donkey</title>
        <description>&lt;table&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;If hard work led to success the donkey would own the farm&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;Welcome back peeps! Are you ready for the shortest monthly update that I’ve written since I started writing these in August 2024?&lt;/p&gt;

&lt;h2 id=&quot;march-2026-goals&quot;&gt;March 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force incremental demo (in the new resolution)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies new demo and full back to front feature complete&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Would ya look at that? It has not been a productive month on the game development front at all! There is some progress on some unannounced things but as far as Trash Force and Falling Thingies goes, not great. I was sick for the end of Feb and I had a day-job crisis the week before that. March should be much smoother!&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/legovoyagers.webp&quot; alt=&quot;Screenshot from Lego Voyagers&quot; /&gt;
&lt;figcaption&gt;Here&apos;s a lil screenshot of what I was up to in between all the stress. I highly recommend giving Lego Voyagers a try! It&apos;s a very wholesome co-op game.&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;march-2026-goals-1&quot;&gt;March 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force incremental demo (in the new resolution)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies new demo and full back to front feature complete&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Just sliiiiiiide the previous months tasks into this month and pretend like nothing happened haha.&lt;/p&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;Most of Feb was dealing with day job fires and then getting sick. In between doing that was exploring secret collabs and secret projects and playing video games. I think I managed to offset the stress with video games enough that March won’t be negatively affected. Long term stability over short term goals is the key! March is going to be good, have no fear!&lt;/p&gt;

&lt;p&gt;I found this track when it only had literally 1 view on YouTube. Apparently its an indie Canadian artist! Very cool. Thank you YouTube for giving me the honor of being probably the first or second person to hear this song on YouTube.&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/x0YYRUWSxcY&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;Procedural RAM Syntax by Jack Sazonov&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Mon, 02 Mar 2026 09:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-03-02-Hard-Work-and-the-Donkey/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-03-02-Hard-Work-and-the-Donkey/</guid>
        
        <category>Trash Force</category>
        
        <category>Falling Thingies</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>Somewhere ages and ages hence</title>
        <description>&lt;table&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;Somewhere ages and ages hence&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Two roads diverged in a wood, and I—&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;I took the one less traveled by,&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;And that has made all the difference.&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;First month of the year down! Month 70 in the Blue Pin Studio game development arch…&lt;/p&gt;

&lt;h2 id=&quot;january-2026-goals&quot;&gt;January 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Eggnog Incorporated Overhaul Update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies steam-ready build&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Trash Force milestone planning for 2026&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;2025 yearly recap post &lt;a href=&quot;/blog/2026-01-30-2025-Yearly-Recap/&quot;&gt;read it here!&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;What an elusive Eggnog update amirite?! I might have to move it aside to free up brain space. I didn’t get it ready in time for the holidays so we’ll have to circle back for next years holiday season.&lt;/p&gt;

&lt;p&gt;On the bright side, the Falling Thingies project is almost entirely done! We should be able to do a launch late Feb or early March. Starting off the year with a game launch is perfect medicine for the soul (and hopefully a little bit of medicine for the wallet too).&lt;/p&gt;

&lt;h2 id=&quot;bonus-tasks-completed-in-december-2025&quot;&gt;Bonus Tasks Completed in December 2025&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Hosted the 2026 Construct 3 game jam!&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;It was my third year in a row doing the Construct 3 game jam! This year we had more prizes than ever thanks to generous sponsors. People who have know me well can see the influence I had over the theme of the jam haha&lt;/p&gt;

&lt;p&gt;I had a blast finally seeing a jam with the chicken theme. Getting to play 30+ chicken games was a blast. It was a cool experience and I’m proud of being able to do it for the third year in a row.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/constructjam2026.webp&quot; alt=&quot;Construct Game Jam 2026 Thumbnail&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;february-2026-goals&quot;&gt;February 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force incremental demo (in the new resolution)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies new demo and full back to front feature complete&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Time to focus! Fewer tasks, big tasks, no distractions. In March we’ll resume going to meetups and April we’ll do a game jam. Even this post is short and rushed, NO TIME!&lt;/p&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;Who has time for musings?! Im writing this 1hr before I have to run off to do day job stuff. I have to focus on releasing Falling Thingies, preparing Trash Force and most importantly trying to make more money in my day job. Go go go!&lt;/p&gt;

&lt;p&gt;As is customary here’s a banger I’ve been listening to lately.&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/V7RKQ4f_TzY&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;LUNA by JLLY&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Wed, 04 Feb 2026 03:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-02-04-Somehwere-ages-and-ages-hence/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-02-04-Somehwere-ages-and-ages-hence/</guid>
        
        <category>Trash Force</category>
        
        <category>Falling Thingies</category>
        
        <category>Eggnog Incorporated</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>2025 Yearly Recap</title>
        <description>&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;
&lt;p&gt;Hello hello! Welcome to 2026 and welcome to another yearly recap! If you want to check out previous years, &lt;a href=&quot;/category/yearly-recap/&quot;&gt;head over here&lt;/a&gt;. I’m excited I’m still here doing gamedev and excited to share with you what I did in 2025.&lt;/p&gt;

&lt;h2 id=&quot;metrics&quot;&gt;Metrics&lt;/h2&gt;
&lt;p&gt;First thing’s first. The numbers! I have collected various cool metrics that pertain to my success (or lack thereof) in game development.&lt;/p&gt;

&lt;table class=&quot;table table-sm&quot;&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;Total Net Revenue from All Sources&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$563 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-57%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Discord/Mailing List&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;147&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-1%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Followers&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;1429&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:green&quot;&gt;&lt;strong&gt;+63%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Steam Store Impressions&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;699,247&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-82%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Steam Store Visits&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;218,755&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-68%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Website/Blog Unique Visitors&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;2500&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:green&quot;&gt;&lt;strong&gt;+9%&lt;/strong&gt;&lt;/span&gt; compared to 2024&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;small&gt;&lt;strong&gt;Total net revenue&lt;/strong&gt; includes all sources such as game sales, merch sales, publisher payments, contest prizes, merch, etc. The various vendor fees like Valve’s 30% and Etsy’s 7% has been subtracted.&lt;/small&gt;&lt;/li&gt;
  &lt;li&gt;&lt;small&gt;&lt;strong&gt;Followers&lt;/strong&gt; is a combination of all the other platform followers such as bluesky, twitter, youtube, steam, itch, newgrounds, twitch, etc.&lt;/small&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Another interesting thing to consider is how my own project management went. In 2025 I planned to do 72 tasks and completed 47 of them. Thats 65% completion. I find myself asking “Is completing 65% of the stuff you set out to do a lot or a little?” I’ll compare it to 2026’s ratio and decide then. Its addressed from both sides, smaller more achievable goals AND becoming better at actually working.&lt;/p&gt;

&lt;h2 id=&quot;noteworthy-things-from-2025&quot;&gt;Noteworthy things from 2025&lt;/h2&gt;
&lt;ul&gt;
  &lt;li&gt;Migrated to this website. The previous website had a blog section seperately and a landing page seperately.&lt;/li&gt;
  &lt;li&gt;Published two new steam pages. Falling Thingies and Trash Force. Pending launch in 2026! 🤞&lt;/li&gt;
  &lt;li&gt;Exhibited Falling Thingies at two in-person expo’s. (Musician for Falling Thingies Calvin was there in person)&lt;/li&gt;
  &lt;li&gt;Started Twitch Streaming again! Managed to do 108 hours of uptime. Let’s try for double that!&lt;/li&gt;
  &lt;li&gt;Pushed big updates to Charles the Bee and Pixel Fixel. Cementing them as things I can move on from and don’t have to think about as much.&lt;/li&gt;
  &lt;li&gt;Made a suite of tools for various pre-production and production tasks for myself. These are the tools that are publically available &lt;a href=&quot;http://localhost:4000/tools/&quot;&gt;here&lt;/a&gt;.&lt;/li&gt;
  &lt;li&gt;Competed in 6 game jams, won one. That’s 6 more Blue Pin Studio mini games out there!&lt;/li&gt;
  &lt;li&gt;Wrote 21 blog posts (including this one). That’s basically twice as many as last year!&lt;/li&gt;
  &lt;li&gt;Created a steam bundle for games similar to Eggnog Incorporated called the &lt;a href=&quot;https://store.steampowered.com/bundle/65464/The_Corporate_Climb/&quot;&gt;Corporate Climb Bundle&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Co-created a minecraft server with a bunch of other game devs. All of our communities can co-exist in this online space that we’ll evolve over time. Check my discord for more info!&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;extra-tidbit&quot;&gt;Extra Tidbit&lt;/h2&gt;
&lt;p&gt;Here is how each year compares to the previous year&lt;/p&gt;

&lt;table class=&quot;table table-sm&quot;&gt;
  &lt;thead&gt;
    &lt;tr&gt;
      &lt;th&gt;Year&lt;/th&gt;
      &lt;th&gt;Revenue&lt;/th&gt;
      &lt;th&gt;YoY Delta&lt;/th&gt;
      &lt;th&gt;Game Jams&lt;/th&gt;
      &lt;th&gt;Commercial Releases&lt;/th&gt;
    &lt;/tr&gt;
  &lt;/thead&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;2020&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$307 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;-&lt;/td&gt;
      &lt;td&gt;3&lt;/td&gt;
      &lt;td&gt;1&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2021&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$1,067 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:green&quot;&gt;&lt;strong&gt;+248%&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;
      &lt;td&gt;2&lt;/td&gt;
      &lt;td&gt;0&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2022&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$351 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-67%&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;
      &lt;td&gt;3&lt;/td&gt;
      &lt;td&gt;0&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2023&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$232 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-34%&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;
      &lt;td&gt;4&lt;/td&gt;
      &lt;td&gt;0&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2024&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$1,296 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:green&quot;&gt;&lt;strong&gt;+459%&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;
      &lt;td&gt;5&lt;/td&gt;
      &lt;td&gt;2&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;2025&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$563 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;span style=&quot;color:red&quot;&gt;&lt;strong&gt;-57%&lt;/strong&gt;&lt;/span&gt;&lt;/td&gt;
      &lt;td&gt;6&lt;/td&gt;
      &lt;td&gt;0&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;$3,816 (USD)&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;-&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;23&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;3&lt;/strong&gt;&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;Last year I wrote that I had the best year and worst year simultaneously and was hoping 2025 would be better. Was it better financially? Not really. But it was better in all other aspects of life. I made more money from my day job than the previous year and managed to still do game development a lot.&lt;/p&gt;

&lt;p&gt;As I’ve mentioned in the December 2025 monthly recap post, I aim for 2026 to be the best year for Blue Pin Studio to-date. And I’m not talking about simply making a few thousand dollars. I’m going to try to break into the 5 digits gosh darn it. In my mind I’ve framed the first 5 years as a valuable education where I spent 5 years part-time learning the ropes, tuning my skills, meeting cool people. The next 5 years is when I cash in all of that education and start doing game development properly.&lt;/p&gt;

&lt;p&gt;There are concerns amongst game developers and people at-large that A.I. will make artistic endeavors even less profitable than ever. It has also never been easier to make cool games, so there are lots of humans joining in too. Will these two factors affect my ability to succeed? I doubt it, but who knows! I’ll surely let you know by this time in 2026 how it all went.&lt;/p&gt;

&lt;p&gt;Thank you following along, thank you for playing the games, thank you for hanging out and chatting. Thanks to everyone for everything! Let’s have a great 2026! :)&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/charlesfanart.webp&quot; alt=&quot;*Charles the Bee Fan Art by N.G Jose*&quot; /&gt;
&lt;figcaption&gt;Charles the Bee Fan Art by N.G Jose&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Fri, 23 Jan 2026 05:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-01-30-2025-Yearly-Recap/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-01-30-2025-Yearly-Recap/</guid>
        
        <category>Charles The Bee</category>
        
        <category>Pixel Fixel</category>
        
        <category>Eggnog Incorporated</category>
        
        
        <category>Yearly Recap</category>
        
      </item>
    
      <item>
        <title>Promises to keep and miles to go before I sleep</title>
        <description>&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;Ho Ho Ho! December has come and gone! Let’s see what ol’ vik was up to! Happy New Year by the way :)&lt;/p&gt;

&lt;h2 id=&quot;december-2025-goals&quot;&gt;December 2025 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Eggnog Incorporated Overhaul Update (due by Dec 17)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Falling Thingies incremental slight pivot&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Prepare “5 years ago I made this game” video for publishing Jan 1&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Take it easy pal, relaaaax&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;I think I took the “take it easy pal” task a little bit too seriously haha. The eggnog update got roughly 70% done but then i devolved into simply playing games to soothe the mind. I’m going to put the eggnog update in January 2026’s goals, it should be relatively easy to get it out in the first week or so of January. Look forward to that!&lt;/p&gt;

&lt;p&gt;Regarding YouTube? Man… I’ve put that task on my to-do many months now. Perhaps I just don’t have enough time to do it. I’ll reconsider doing YouTube content once Falling Thingies is released…&lt;/p&gt;

&lt;h2 id=&quot;bonus-tasks-completed-in-december-2025&quot;&gt;Bonus Tasks Completed in December 2025&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;16hrs of &lt;a href=&quot;https://www.twitch.tv/bluepinstudio&quot;&gt;Twitch Streaming&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Updated my suite of gamedev tools (beta) &lt;a href=&quot;/tools/&quot;&gt;test em out here, at your own risk!&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Created a new Steam bundle with some new developer friends! &lt;a href=&quot;https://store.steampowered.com/bundle/65464/The_Corporate_Climb/&quot;&gt;The Corporate Climb Bundle&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/corporateclimb.webp&quot; alt=&quot;Corporate Climb Steam Bundle Header Capsule&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;january-2026-goals&quot;&gt;January 2026 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Eggnog Incorporated Overhaul Update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies steam-ready build&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Trash Force milestone planning for 2026&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;2025 yearly recap post&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Look at that! Only four  tasks. How hard could it be? Don’t mind that one of them is literally making a game :P Place your bets if ol’ Vik will be able to do 4 simple tasks in an entire month.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/trashforcecockroach.webp&quot; alt=&quot;Clyde the Cockroach from Trash Force&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;A much deserved restful December has come and gone… I think I spent more time playing games this month than any other month in the last 2 years. It was a great time!&lt;/p&gt;

&lt;p&gt;I have so many plans for 2026 so unfortunately we’re going to need to pick up the pace in January. See y’all in the 2025 yearly recap to learn more about those plans. I suspect 2026 will be the biggest year for Blue Pin Studio yet!&lt;/p&gt;

&lt;p&gt;As is customary here’s a banger I’ve been listening to lately.&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/5hHEg4QCsZ0&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;finding butterflies by BLISSFOOL&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Mon, 05 Jan 2026 03:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2026-01-01-Promises-To-Keep-and-Miles-To-Go-Before-I-Sleep%20copy/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2026-01-01-Promises-To-Keep-and-Miles-To-Go-Before-I-Sleep%20copy/</guid>
        
        <category>Trash Force</category>
        
        <category>Falling Thingies</category>
        
        <category>Eggnog Incorporated</category>
        
        <category>Bundle</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>You Dance Fast But I Dance Faster</title>
        <description>&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;Woweee! November was a bit of a whirlwind. I was tasked (by past-me) to chill out. But I didn’t really chill at all. So much stuff done! Let’s dive in…&lt;/p&gt;

&lt;h2 id=&quot;november-2025-goals&quot;&gt;November 2025 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;One long-form YouTube videos (November 24th?)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Pixel Fixel update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Charles the Bee Multiplayer Update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Visit 2 in-person gamedev meetups (Bonus Stage &amp;amp; Dirty Rectangles in Toronto)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Submit a game to &lt;a href=&quot;https://alakajam.com/&quot;&gt;Alakajam 22&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Write a &lt;a href=&quot;/blog/2025-11-23-Yield-Post-Mortem/&quot;&gt;post-mortem blog post&lt;/a&gt; for Alakajam submission&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Take it easy pal, relaaaax&lt;/li&gt;
&lt;/ul&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;video src=&quot;/assets/images/posts/yieldgems.mp4&quot; autoplay=&quot;&quot; loop=&quot;&quot; muted=&quot;&quot; playsinline=&quot;&quot; alt=&quot;An image showing all the data structure of the upgrades and mining levels in The Yield&quot; style=&quot;width: 100%; height: auto;&quot;&gt;&lt;/video&gt;
&lt;/figure&gt;

&lt;p&gt;Welp! We did it! Almost.&lt;/p&gt;

&lt;p&gt;The youtube video goal has been quite elusive. Will I finally have one ready in December? Only time will tell. I have moved it for a December 2025 goal. The other list items were accomplished quite nicely and have corresponding blogs on the website or posts in the discord.&lt;/p&gt;

&lt;h2 id=&quot;bonus-tasks-completed-in-november-2025&quot;&gt;Bonus Tasks Completed in November 2025&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Visit the &lt;a href=&quot;https://www.torontogameexpo.ca/&quot;&gt;Toronto Game Expo&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;42hrs of &lt;a href=&quot;https://www.twitch.tv/bluepinstudio&quot;&gt;Twitch Streaming&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Released a suite of gamedev tools (beta) &lt;a href=&quot;/tools/&quot;&gt;test em out here, at your own risk!&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Blue Pin Studio x EvanMMO x Bonejacq x Manishagamedev Minecraft server!&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;1hr interview on IGA twitch stream for Charles the Bee&lt;/li&gt;
&lt;/ul&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/tools.webp&quot; alt=&quot;Tool thumbnail for various steam tools&quot; /&gt;
&lt;/figure&gt;
&lt;p&gt;Out of the bonus tasks. Two are the most exciting ones. I made a series of tools you can find in the tool section of this website. They are all pretty game-dev centric, but I aim to expand them and add more to the tool belt. A lot of it is self serving like making a tool to help me find similar games for pre-production research, or tools to help me find random factoids like “90% of steam games make less than $100k” etc.&lt;/p&gt;

&lt;p&gt;The other exciting task completed was setting up a public minecraft server! A bunch of my gamedev friends got together and made a minecraft server that we can all use for all our communities. It’s tough keeping a minecraft server populated using only one small community. Hopefully since we’ve combined 4 small communities it would be much more lively :) If that sounds like something you would enjoy, don’t hesitate to reach out for an invite. At the moment it’s invite-only to keep away the spooky bad actors.&lt;/p&gt;
&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/minecraft.webp&quot; alt=&quot;Screenshot of a minecraft build.&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;december-2025-goals&quot;&gt;December 2025 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Eggnog Incorporated Overhaul Update (due by Dec 17)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Falling Thingies incremental slight pivot&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Prepare “5 years ago I made this game” video for publishing Jan 1&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Take it easy pal, relaaaax&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;This time we’re actually taking it easy! Last month I was crunching to finish those updates and get started on the Eggnog update. This month, half way through we’ll deploy the eggnog update and the rest of the month will be relaxing. Finally! Some respite :)&lt;/p&gt;

&lt;p&gt;I’m sure I’ll have a bunch of bonus tasks that I’ll report on…&lt;/p&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;The tail end of November has been pretty stressful because of the looming dead of the eggnog update. I got a lot done on the day job front and went to a lot of gamedev events. It was a professionally enriching month in every way! Updating pixel fixel and charles the bee have been eating away at the back of my mind for a long time. Just like the eggnog update. Let’s get that behind us and onto greater things in 2026!&lt;/p&gt;

&lt;p&gt;I know you’ve probably heard this song a million times if you doom scroll on instagram or tiktok or youtube, but I would be remiss if I didn’t include it. It’s a certified banger fleeky yeet 6 7.&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/JjPtDl6EJ3o&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;MONTAGEM XONADA by MXZI, DJ SAMIR, DJ JAVI26&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Mon, 01 Dec 2025 03:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2025-12-01-You-Dance-Fast-But-I-Dance-Faster/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2025-12-01-You-Dance-Fast-But-I-Dance-Faster/</guid>
        
        <category>Game Jam</category>
        
        <category>The Yield</category>
        
        <category>Falling Thingies</category>
        
        <category>Charles The Bee</category>
        
        <category>Pixel Fixel</category>
        
        <category>Eggnog Incorporated</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>Yield Post Mortem</title>
        <description>&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;

&lt;p&gt;During the &lt;a href=&quot;https://alakajam.com/&quot;&gt;Alakajam 22&lt;/a&gt; game jam, I created &lt;strong&gt;The Yield&lt;/strong&gt;. The theme was &lt;strong&gt;Under the Surface&lt;/strong&gt;, and I had 2 days complete the game. This time I decided to do my first ever solo-jam. I didn’t enlist anyone to help. Spooooky. Let’s see how it worked out…&lt;/p&gt;

&lt;h2 id=&quot;timeline&quot;&gt;Timeline&lt;/h2&gt;

&lt;h3 id=&quot;friday-day-0---theme-announced&quot;&gt;Friday Day 0 - Theme Announced&lt;/h3&gt;
&lt;p&gt;The theme was announced at 2pm my local time on a Friday. Unfortunately for me, I was at work and had a lot of crunching to do on day-job stuff. As soon as I got home, I booted up my &lt;a href=&quot;https://www.twitch.tv/bluepinstudio&quot;&gt;Twitch stream&lt;/a&gt; and started working on the game. I got a lot of the bones done within the 7hr stream. The game idea I landed on was making a digging game similar to the old flash game Motherload.&lt;/p&gt;

&lt;p&gt;Below is a screenshot of how the tile generation and upgrade data looks like. Quick and dirty json data. The image on the right is determining the probability tables for different ores. I had 8 different tables like that depending on the height, the one you’re seeing there is the one at the absolute bottom tier of tiles.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/yieldupgrades.webp&quot; alt=&quot;An image showing all the data structure of the upgrades and mining levels in The Yield&quot; /&gt;
&lt;/figure&gt;

&lt;h3 id=&quot;saturday-day-1&quot;&gt;Saturday Day 1&lt;/h3&gt;
&lt;p&gt;Saturday morning came along and before I could work on the game I had 3 important tasks. Do laundry and then meetup some friends for fun activities and dinner.&lt;/p&gt;

&lt;p&gt;My dinner plans were over, so it was time to head home, take a small nap and begin working on the game. The only problem? I woke up from the nap on Sunday morning!&lt;/p&gt;

&lt;h3 id=&quot;sunday-day-2&quot;&gt;Sunday Day 2&lt;/h3&gt;
&lt;p&gt;Here we are on Sunday morning and I have to go to work again! Darn it…&lt;/p&gt;

&lt;p&gt;Fast forward to coming home after work, I boot up the Twitch Stream again and get back to work. Determined to finish everything I still needed to do. Upgrades screen, progression, saving and loading, scene transitions, sound effects, etc.&lt;/p&gt;

&lt;p&gt;Welp. I didn’t manage to get all of it done, but I did get all these fancy gems in, spawning at different depths and a working upgrade system.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;video src=&quot;/assets/images/posts/yieldgems.mp4&quot; autoplay=&quot;&quot; loop=&quot;&quot; muted=&quot;&quot; playsinline=&quot;&quot; alt=&quot;An image showing all the different tiles in The Yield&quot; style=&quot;width: 100%; height: auto;&quot;&gt;&lt;/video&gt;
&lt;/figure&gt;

&lt;p&gt;It was time to submit and I still didn’t have solid scene transitions and there were a few bugs and no sound effects. What did I do instead of submitting? I pushed submission back 1 day so I can still participate in the 72hr category. This means my jam submission won’t get any ratings. C’est la vie (forgive me for my french).&lt;/p&gt;

&lt;h3 id=&quot;bonus-monday-day-3&quot;&gt;Bonus! Monday Day 3&lt;/h3&gt;
&lt;p&gt;I had an extra day! Woweee. The problem? I also had to go to work on that day too. At least I had extra time. I ensured the level transitions, upgrading, running out of fuel, the hazards and everything was working properly and pressed submit.&lt;/p&gt;

&lt;p&gt;I also squeezed in secret button commands that let the user cycle between different color palettes. I grabbed the color palettes according to old technology. 16 colors each. Here’s a gif of me cycling between them…&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;video src=&quot;/assets/images/posts/yieldpalettes.mp4&quot; autoplay=&quot;&quot; loop=&quot;&quot; muted=&quot;&quot; playsinline=&quot;&quot; alt=&quot;An image showing all the different color palettes in the game such as C64 or Macintosh.&quot; style=&quot;width: 100%; height: auto;&quot;&gt;&lt;/video&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;what-went-well&quot;&gt;What Went Well&lt;/h2&gt;
&lt;p&gt;Considering I worked on this game for maybe 20hrs total. Entirely by myself. I think it’s a really great outcome. It has something like 20 minutes of gameplay as you mine deeper and deeper, seeing new gems, getting new upgrades, etc.&lt;/p&gt;

&lt;h2 id=&quot;challenges&quot;&gt;Challenges&lt;/h2&gt;
&lt;p&gt;The biggest challenge was the time crunch. I had so much going on that weekend and I was all alone on the game. I couldn’t lean on other people for help for art or audio. The final game jam submission basically had no audio except for a few voice lines I recorded for the upgrades screen.&lt;/p&gt;

&lt;p&gt;If it wasn’t for making a game and a post-mortem being on my monthly goals for November, I might’ve just said “fuck it” and not submitted anything. We’ll see, based on what it ends up becoming, if that would’ve been better.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;video src=&quot;/assets/images/posts/yielddigging.mp4&quot; autoplay=&quot;&quot; loop=&quot;&quot; muted=&quot;&quot; playsinline=&quot;&quot; alt=&quot;Gameplay of digging in The Yield&quot; style=&quot;width: 100%; height: auto;&quot;&gt;&lt;/video&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;the-final-product&quot;&gt;The Final Product&lt;/h2&gt;
&lt;p&gt;All that being said, I think the final product is solid. I would rate it a 7/10 game jam submission.&lt;/p&gt;

&lt;h2 id=&quot;reception&quot;&gt;Reception&lt;/h2&gt;
&lt;p&gt;Because the game was submitted to the extra category of a pretty small game jam event, I got basically no reception. However I showed it to a handful of gamedev pals and go their take on it. I will take their advice and spend maybe 20hrs on it in the next few weeks to make a solid post-jam version.&lt;/p&gt;

&lt;p&gt;The post-jam version will be posted to Newgrounds in December so stay tuned for that!&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;If you want to give the game a try, head over here! &lt;a href=&quot;https://bluepinstudio.itch.io/the-yield&quot;&gt;https://bluepinstudio.itch.io/the-yield&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Sun, 23 Nov 2025 11:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2025-11-23-Yield-Post-Mortem/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2025-11-23-Yield-Post-Mortem/</guid>
        
        <category>The Yield</category>
        
        <category>Alakajam</category>
        
        <category>Gamejam</category>
        
        
        <category>Jam Post Mortem</category>
        
      </item>
    
      <item>
        <title>Pumpking Pie</title>
        <description>&lt;h2 id=&quot;welcome&quot;&gt;Welcome!&lt;/h2&gt;

&lt;p&gt;Welcome to the summary of what I was up to (and not up to apparently) during October 2025!&lt;/p&gt;

&lt;h2 id=&quot;october-2025-goals&quot;&gt;October 2025 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;&lt;a href=&quot;https://www.newgrounds.com/portal/view/1001861&quot;&gt;Submit a game for Ludum Dare 57&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Make &lt;a href=&quot;/blog/2025-10-26-Greg-Post-Mortem/&quot;&gt;post mortem&lt;/a&gt; for the Ludum Dare submission&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Charles Anniversary update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Polish Falling Thingies&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;New Trash Force Content (Boss and Act2)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Publish two longform youtube videos&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Attend 2 gamedev meetups&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Oof! Not a lot of goals met this time around. I had a lot of stuff pop up IRL with my day job so gamedev took a bit of a backburner in October. I did manage to get a lot of work done on the Charles update and Pixel Fixel polish. Unfortunately not enough to deploy the update to Charles but I’m very close. Probably within 24hrs of writing this blog post the update will be out!&lt;/p&gt;

&lt;h2 id=&quot;bonus-tasks-completed-in-october-2025&quot;&gt;Bonus Tasks Completed in October 2025&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Visit Montreal&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;Website tweaks, a new tools section with more tools coming soon!&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; checked=&quot;checked&quot; /&gt;35hrs of &lt;a href=&quot;https://www.twitch.tv/bluepinstudio&quot;&gt;Twitch Streaming&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;On the bright side, I visited Montreal for the first time in my life! It was a quick bus ride down so it wasn’t too expensive. Who knew you could go from Toronto to Montreal for merely $15!?&lt;/p&gt;

&lt;p&gt;Anyway, it was a great time, I enjoyed some Montreal staples like poutine and smoked meat sandwiches, saw the sights and most importantly warded off burn out for one more month ;)&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/montreal1.webp&quot; alt=&quot;Montreal Nature Photograph&quot; /&gt;
&lt;/figure&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/montreal2.webp&quot; alt=&quot;Montreal Nature Photograph&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;november-2025-goals&quot;&gt;November 2025 Goals&lt;/h2&gt;

&lt;ul class=&quot;task-list&quot;&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;One long-form YouTube videos (November 24th?)&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Pixel Fixel update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Charles the Bee Multiplayer Update&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Visit 2 in-person gamedev meetups&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Submit a game to &lt;a href=&quot;https://alakajam.com/&quot;&gt;Alakajam 22&lt;/a&gt;&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Write a post-mortem blog post for Alakajam submission&lt;/li&gt;
  &lt;li class=&quot;task-list-item&quot;&gt;&lt;input type=&quot;checkbox&quot; class=&quot;task-list-item-checkbox&quot; disabled=&quot;disabled&quot; /&gt;Take it easy pal, relaaaax&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Pixel Fixel?! Why is that on the list? Well apparently the medals on Newgrounds are broken and I’m too far down a rabbit hole of refactoring stuff to go back and fix just that. I want to make a new game mode for it, change the way the Remixel version was advertised and finish putting up stickers all over town. (&lt;a href=&quot;/blog/2024-12-01-Winter-Is-Coming/&quot;&gt;See what stickers im talking about here&lt;/a&gt;) As is customary every November I guess haha&lt;/p&gt;

&lt;p&gt;The other tasks are pretty straight forward. Finish the update for Charles, do a quick weekend game jam, finish my youtube video and go to some meetups. Didn’t scope creep the November goals too much I hope.&lt;/p&gt;

&lt;h2 id=&quot;musings&quot;&gt;Musings&lt;/h2&gt;
&lt;p&gt;That about wraps it up for October! On the professional side of my life just a game jam and some updates but on the personl side it was a welcome break and weekend getaway. I reckon October 2025 is one of my favorite months of this year so far. Cheers to many more!&lt;/p&gt;

&lt;p&gt;As per tradition, here’s a song I listened to a bunch during the month…&lt;/p&gt;

&lt;iframe height=&quot;468&quot; width=&quot;100%&quot; src=&quot;https://www.youtube-nocookie.com/embed/an8FoBrJzS8&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;
&lt;/iframe&gt;
&lt;p&gt;&lt;em&gt;NEIGHBORS by Dyce&lt;/em&gt;&lt;/p&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Tue, 04 Nov 2025 03:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2025-11-05-Pumpking-Pie/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2025-11-05-Pumpking-Pie/</guid>
        
        <category>Trash Force</category>
        
        <category>Falling Thingies</category>
        
        <category>Charles The Bee</category>
        
        <category>Pixel Fixel</category>
        
        
        <category>Monthly Check-in</category>
        
      </item>
    
      <item>
        <title>Greg Post Mortem</title>
        <description>&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;

&lt;p&gt;During the &lt;a href=&quot;https://ldjam.com/&quot;&gt;Ludum Dare 58&lt;/a&gt; game jam, we created &lt;strong&gt;Greg gathers ghosts because that’s what he loves the most&lt;/strong&gt;. The theme was &lt;strong&gt;Collector&lt;/strong&gt;, and we had 3 days complete the game. The team consisted of Myself (Viktor), Manisha, Keely and Axel.&lt;/p&gt;

&lt;p&gt;This is the same team responsible for bringing you the infamous &lt;a href=&quot;https://bluepinstudio.itch.io/rampage&quot;&gt;RAMpage&lt;/a&gt; and &lt;a href=&quot;https://bluepinstudio.itch.io/antz-vs-plantz&quot;&gt;Antz vs Plantz&lt;/a&gt;. With an added bonus of Mr. Axel! Long time orbiter, first time collaborator.&lt;/p&gt;

&lt;h2 id=&quot;timeline&quot;&gt;Timeline&lt;/h2&gt;

&lt;h3 id=&quot;day-1&quot;&gt;Day 1&lt;/h3&gt;
&lt;p&gt;Before we started I told the team that I would really like an idle clicker game like Cookie Clicker. Once the theme was announced, Keely and I got into a call to start brainstorming the game design and the idea of making an idle clicker game lasted about 5 minutes. You know what they say about the best laid plans!&lt;/p&gt;

&lt;p&gt;We knew we wanted to have a million objects on the screen, but it didn’t take the form of a clicker game, it took the form of a bullet hell quite quickly. The first day was about getting the core mechanics down so we had basically just a bunch of circles flying around, here’s a screenshot of what that looked liked.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregearly.webp&quot; alt=&quot;Greg on Newgrounds&quot; /&gt;
&lt;/figure&gt;

&lt;h3 id=&quot;day-2&quot;&gt;Day 2&lt;/h3&gt;
&lt;p&gt;Since we already had out direction established, everyone went to work making assets. Keely was tasked to make an iconic character (like the tree guys in Antz vs Plantz or the skull guy in RAMpage), Axel set off drawing ghosts and Manisha started working on a music track.&lt;/p&gt;

&lt;p&gt;I began creating a bunch of behaviors and variables to toggle/set those behaviors for the ghosts. For example v_delay determines the time between ghost waves, v_speed determines their speed, v_amount determines how many spawn, v_straight determines if the ghosts fly straight or curve (curve angle determined by v_turnstrength) and so on…&lt;/p&gt;

&lt;p&gt;This allows us to have many levels by simply setting those variables in different ways. Additionally, the runtime could randomize the variables on its own to create whatever patterns.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregvariables.webp&quot; alt=&quot;Greg Variables&quot; /&gt;
&lt;/figure&gt;

&lt;h3 id=&quot;day-3&quot;&gt;Day 3&lt;/h3&gt;
&lt;p&gt;As per usual, the final day is crunch mode. We intended to have an endless mode where the runtime would re-generate a new pattern every 20s but we had to scrap it for time.&lt;/p&gt;

&lt;p&gt;A lot of time goes into making sure the game flows properly from loss and win conditions to npc dialogue to functioning menus and so on… I would estimate 75% of the work of the game jam submission had nothing to do with working on gameplay.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregghosts.webp&quot; alt=&quot;Greg on Newgrounds&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;what-went-well&quot;&gt;What Went Well&lt;/h2&gt;
&lt;p&gt;The strength of this project was able to get so much variety in gameplay without having to manually create a bunch of content. The entire game is basically 3 pngs and a few audio files. On a per-file basis I can’t imagine a more efficient game.&lt;/p&gt;

&lt;p&gt;Efficiencies aside, the game is also quite fun and hypnotizing. During development I found myself just staring at the ghosts spawning, perhaps it could be a cool music visualizer or screensaver or something.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Axel (Art)&lt;/strong&gt;:&lt;/span&gt; I don’t often personally work in teams, so having clear division of labor was nice. Being able to safely rely on other people to focus on the design, music, and programming allowed more focus on the art side which was needed.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Keely (Greg)&lt;/strong&gt;:&lt;/span&gt; Aesthetic, music and vibe of the game turned out great. I liked the initial ideation - the base mechanics of the game felt like a neat spin on bullet hell that I hadn’t seen before.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Manisha (Music)&lt;/strong&gt;:&lt;/span&gt; I’m starting to get a better feel for the kind of sound I want after seeing the art and asking about the gameplay pacing to get an idea about the tempo. From there, I’ve been getting good at laying down a solid foundation to build on. I also feel like my workflow is improving, I’m getting faster at testing out ideas and knowing what fits or doesn’t fit the vibe. I’m also starting to trust my ear more instead of second-guessing every choice.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregearly2.webp&quot; alt=&quot;Greg on Newgrounds&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;challenges&quot;&gt;Challenges&lt;/h2&gt;
&lt;p&gt;Coming off the back of making &lt;a href=&quot;https://bluepinstudio.itch.io/ship-happens&quot;&gt;Ship Happens&lt;/a&gt; in 10 days, I wanted to include the same level of functionality to the game such as achievements, multiple game modes, and more narrative. Turns out 3 days isn’t enough time to do 10 days of work.&lt;/p&gt;

&lt;p&gt;I found myself telling people “I don’t know if I want to do 3 day jams anymore” because how limited the time frame is. I want to include a bunch of stuff, but I simply cannot :(&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Axel (Art)&lt;/strong&gt;:&lt;/span&gt; I’m not an artist in any sense of the word, mostly do programming, so it was definitely a different track of mind. Think I’m pretty slow at it, and generally not super happy with most of the output. I also unfortunately just didn’t have as much time as I would have liked to dedicate towards the jam, and am thankful for others largely supporting most the project.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Keely (Greg)&lt;/strong&gt;:&lt;/span&gt; I just wasn’t really all that available to help with stuff. For previous jams we had a little more coordination/in person collaboration which is what I like about game jams.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Manisha (Music)&lt;/strong&gt;:&lt;/span&gt; I wasn’t free all weekend and had a massive headache on the last day but I pushed through! Sadly, I couldn’t find the right sounds until just a couple hours before the deadline. Luckily, my sister had some free time and jumped in to help. She actually came up with the second half of the melody line, so props to her for saving me while I was half-dead. After that, I cleaned things up, added a spooky ambience in the background and called it a wrap. It ended up being a bit more chaotic than I’d like, and I really wanted to stream the process, but overall I’m happy with how it turned out. I also didn’t really contribute to the gameplay or brainstorming side of things, so I had a bit of FOMO and didn’t feel the team aspect as much as usual, which was totally my choice but I hope no one minded! The team handled that part super well and it all came together nicely in the end.&lt;/p&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregui.webp&quot; alt=&quot;Greg on Newgrounds&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;the-final-product&quot;&gt;The Final Product&lt;/h2&gt;
&lt;p&gt;The final product turned out great! I don’t really have much to add. It was a great use of minimal assets and the team worked well together.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Axel (Art)&lt;/strong&gt;:&lt;/span&gt; It was really interesting seeing other peoples design ideas, and I think it added a lot of flavor to something that if I had made myself would be quite stale. I think the rest of the team did a really great job, and although I’m not super happy with my art in general, think the overall product is pretty fun!&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Keely (Greg)&lt;/strong&gt;:&lt;/span&gt; It was a good scope. There’s some neat ideas in there. Some aspects could use some nudging in terms of the challenge/feedback but overall it turned out pretty well. Also, Greg is cool. I’m glad I got the chance to help bring him and his ghost fetish into the world.&lt;/p&gt;

&lt;p&gt;&lt;span style=&quot;background: linear-gradient(90deg, #0de076ff, #30deebff); -webkit-background-clip: text; color: transparent;&quot;&gt;&lt;strong&gt;Comment from Manisha (Music)&lt;/strong&gt;:&lt;/span&gt; Pretty happy! It’s upbeat and fits the gameplay well, though it could’ve been less repetitive. That’s something I’ll work on next time. Still, seeing the positive feedback has made it all worth it!&lt;/p&gt;

&lt;h2 id=&quot;reception&quot;&gt;Reception&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Final Game&lt;/strong&gt;: After two weeks of people playing the game we got our scores! We had 42 people leave ratings, and lots of comments as well. Here’s a link to the scores and feedback! &lt;a href=&quot;https://ldjam.com/events/ludum-dare/58/greg-gathers-ghosts-because-thats-what-he-loves-the-most&quot;&gt;https://ldjam.com/events/ludum-dare/58/greg-gathers-ghosts-because-thats-what-he-loves-the-most&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;We also managed to score some pretty cool accolades from Newgrounds! We were the second best game of the day when we uploaded it AND got on the front page! Verrry cool. There is also a contest happening right now on Newgrounds for halloween. There are prizes but we’re not in it for the money and fame. Only keely is…&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;There were 1365 other entries&lt;/strong&gt;&lt;/p&gt;

&lt;table class=&quot;table table-sm&quot;&gt;
  &lt;tbody&gt;
    &lt;tr&gt;
      &lt;td&gt;&lt;strong&gt;Criteria&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;Rank&lt;/strong&gt;&lt;/td&gt;
      &lt;td&gt;&lt;strong&gt;Percentile&lt;/strong&gt;&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Overall&lt;/td&gt;
      &lt;td&gt;169th&lt;/td&gt;
      &lt;td&gt;Top 16%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Fun&lt;/td&gt;
      &lt;td&gt;85th&lt;/td&gt;
      &lt;td&gt;Top 8%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Innovation&lt;/td&gt;
      &lt;td&gt;225th&lt;/td&gt;
      &lt;td&gt;Top 21%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Theme&lt;/td&gt;
      &lt;td&gt;425th&lt;/td&gt;
      &lt;td&gt;Top 40%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Graphics&lt;/td&gt;
      &lt;td&gt;197th&lt;/td&gt;
      &lt;td&gt;Top 18%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Audio&lt;/td&gt;
      &lt;td&gt;152nd&lt;/td&gt;
      &lt;td&gt;Top 14%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Humor&lt;/td&gt;
      &lt;td&gt;277th&lt;/td&gt;
      &lt;td&gt;Top 25%&lt;/td&gt;
    &lt;/tr&gt;
    &lt;tr&gt;
      &lt;td&gt;Mood&lt;/td&gt;
      &lt;td&gt;524th&lt;/td&gt;
      &lt;td&gt;Top 48%&lt;/td&gt;
    &lt;/tr&gt;
  &lt;/tbody&gt;
&lt;/table&gt;

&lt;figure style=&quot;text-align: center;&quot;&gt;
&lt;img src=&quot;/assets/images/posts/gregnewgrounds.webp&quot; alt=&quot;Greg on Newgrounds&quot; /&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;If you want to give the game a try, head over here! &lt;a href=&quot;https://bluepinstudio.itch.io/greg-gathers-ghosts-because-thats-what-he-loves-the-most&quot;&gt;https://bluepinstudio.itch.io/greg-gathers-ghosts-because-thats-what-he-loves-the-most&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Check out &lt;strong&gt;Axel’s&lt;/strong&gt; stuff here : &lt;a href=&quot;https://axelmakesstuff.itch.io/&quot;&gt;https://axelmakesstuff.itch.io/&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Check out &lt;strong&gt;Keely’s&lt;/strong&gt; stuff here : &lt;a href=&quot;https://steampowered.com/app/2267230&quot;&gt;https://steampowered.com/app/2267230&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Check out &lt;strong&gt;Manisha’s&lt;/strong&gt; stuff here : &lt;a href=&quot;https://www.wannibestudios.com/&quot;&gt;https://www.wannibestudios.com/&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;comments--reactions&quot;&gt;Comments &amp;amp; Reactions&lt;/h2&gt;

</description>
        <pubDate>Sun, 26 Oct 2025 11:00:00 +0000</pubDate>
        <link>https://bluepinstudio.com/blog/2025-10-26-Greg-Post-Mortem/</link>
        <guid isPermaLink="true">https://bluepinstudio.com/blog/2025-10-26-Greg-Post-Mortem/</guid>
        
        <category>Greg Gathers Ghosts</category>
        
        <category>Ludum Dare</category>
        
        <category>Gamejam</category>
        
        
        <category>Jam Post Mortem</category>
        
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