Viktor Zimine, About Me
Lifelong gaming enthusiast turned industry professional with strong ties across the indie and AAA game development communities. Highly engaged with contemporary game design, production, and culture across multiple platforms. Passionate about building, shipping, and improving games.
Relevant Salaried Experience
Project Manager Spellfire @ Outfusion Inc.
May 2022 – Feb 2023 (8 months)
- Managed a team of four Unity programmers to implement Product Owner requirements.
- Proactively proposed solutions to gameplay, technical, and design challenges.
- Planned and facilitated sprints; created and maintained tickets.
- Reviewed every pull request and feature change manually to ensure quality and scope alignment.
QA → Lead QA Ertha @ Outfusion Inc.
May 2022 – Aug 2023 (1 year, 4 months)
- Performed extensive manual testing in Unity, minimizing regressions and validating feature completeness.
- Used Git for code navigation and committed fixes directly when appropriate.
- Managed Kanban boards, ensuring tickets were accurate, prioritized, and current.
- Worked closely with Web3 systems and blockchain-based mechanics.
Independent Project Experience
Commercial Game Development
- Successfully launched three commercial titles on Steam: Eggnog Incorporated, Pixel Fixel, and Charles the Bee.
- Handled development, design, voice work, and marketing across projects.
- Maintained live bug lists and incorporated direct player feedback post-launch.
- Managed fully remote teams including artists, musicians, and programmers.
- Negotiated and secured a publisher deal for Pixel Fixel with Coolmath Games.
- Released games on Google Play, Apple App Store, Steam, and multiple web platforms.
- Currently developing a commercial Steam title: Trash Force.
- Designed and developed core gameplay systems.
- Collected Early Access feedback via Google Forms.
- Maintained ongoing bug and feature backlogs.
- Managed three separate remote contributors and their Kanban workflows.
Small Non-Commercial Game Development
- Participated in 23 game jams over five years, frequently acting as project lead.
- Managed and coordinated over 44 contributors across multiple remote teams.
- Conducted structured playtesting, full playthroughs, and bug triage.
- Designed, programmed, and created marketing materials for all projects.
- All 23 games are publicly available for free here
Community Management, Freelance Writing & Marketing
- Maintained a blog for over a year (still ongoing) on this website, chronicalling my game dev adventure.
- Moderator for three large Discord communities.
- Extensive ghostwriting experience for social media, e-commerce listings, and blog content across multiple industries.
- Managed community growth and marketing for personal projects on Twitter, YouTube, and Twitch.
- Oversaw short-form video content pipelines, including Shorts and TikToks.
- Assisted with email and social media marketing campaigns for local brands.
Awards
- Winner — Alakajam 2025
- Winner — Yogscast Game Jam 2024
- Game of the Month — Newgrounds (January 2024)
- 1st Place, Innovation — Ludum Dare 48
- Industry Choice Awards Finalist — GameSlice 2021
Additional Experience
- Over 14,000 hours of gameplay experience across a wide range of genres and platforms.
- Active speedrunner and bug hunter with leaderboard placements on Speedrun.com.
- Experienced in video production, podcast recording and editing, and live streaming.
Thank you for your time and consideration.


